Thanks for sharing a very rare copy of play testers newspaper, Frank !!
Showing posts with label TSR. Show all posts
Showing posts with label TSR. Show all posts
Saturday, August 19, 2017
Monday, June 29, 2015
Sunday, January 19, 2014
Late last year, my wife of 42 years, Carolyn passed away from Ovarian Cancer. There has to be a special place in heaven for the spouses of gamers.
Since that time, several people have contacted me wondering what the status of a "redo" for GangBusters was ? And what follows is my answer:
I've arrived at the point that I don't have the interest to do any more with "GangBusters". It's a pretty complete rules set that only needs refinement with "house rules". It isn't the game that needs to be redone, it is the need for new modules on new subjects. I have frequently encouraged people to design and to publish their GB's modules using Kickstarter, etc. . I have no need for financial remuneration from anyone's published modules as long as they are mindful of copyright laws as they apply to the game rules and credit the game designers.
You, and others, have some marvelous ideas for modules. Go for it. So get busy.
I am grateful for the kind words you all have expressed for the design of "GangBusters" through the decades (that's decades, not just years). I am also grateful for the kindness and concern of my fellow gamers through the past 2 and a half years. When all is said and done, gamers make great friends.
All the best,
Rick Krebs
Since that time, several people have contacted me wondering what the status of a "redo" for GangBusters was ? And what follows is my answer:
I've arrived at the point that I don't have the interest to do any more with "GangBusters". It's a pretty complete rules set that only needs refinement with "house rules". It isn't the game that needs to be redone, it is the need for new modules on new subjects. I have frequently encouraged people to design and to publish their GB's modules using Kickstarter, etc. . I have no need for financial remuneration from anyone's published modules as long as they are mindful of copyright laws as they apply to the game rules and credit the game designers.
You, and others, have some marvelous ideas for modules. Go for it. So get busy.
I am grateful for the kind words you all have expressed for the design of "GangBusters" through the decades (that's decades, not just years). I am also grateful for the kindness and concern of my fellow gamers through the past 2 and a half years. When all is said and done, gamers make great friends.
All the best,
Rick Krebs
Labels:
Bloody 20s,
Bloody20s,
Gangbusters,
Rick Krebs,
TSR
Saturday, March 2, 2013
Interview with Random Wizard
This weekend I did an email interview with the Random Wizard blog on my gaming experiences.
Monday, November 29, 2010
Sunday, September 12, 2010
Roaring20s Game
Early entries in this blog showed the earliest rules for "Gangbusters". Since that time, I have uncovered the next edition of the edited rules for the game and they are available for your perusal. These pages are provided as historical reference and to provide a glimpse at the process of game design. All rights are reserved.
Roaring20s Game.pdf
Roaring20s Game.pdf
Labels:
Bloody 20s,
Boardwalk Empire,
Gangbusters,
RPG,
TSR
Monday, July 6, 2009
Sunday, July 5, 2009
Friday, July 3, 2009
Thursday, July 2, 2009
Wednesday, July 1, 2009
Tuesday, June 30, 2009
Monday, June 29, 2009
Sunday, June 28, 2009
Saturday, June 27, 2009
Friday, June 26, 2009
Thursday, June 25, 2009
Wednesday, June 24, 2009
Tuesday, June 23, 2009
Monday, June 22, 2009
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