To view Marv's cleanup of the original B20s rules please go here . Just to get everyone on the same page at the start.
Thanks for your help Marv.
OK, a little background. This is going to be a free form and free flowing
series. Don't expect many lists, but please feel free to jump in and ask
questions and provide your comments.
First, I like simple rules. Second,
I like simple rules.
The majority of design for Bloody
20's (GangBusters) was done while I owned and operated a game store in
Pennsylvania named "Gamer's Guild". Playtesting was easy.
Now, about the
playtesters, because they always influence design. A sizeable number were fans
of Runequest. B20s was destined to be a Skills influenced game.
Now,
about the Judge/designer. Did I mention I like simple rules ? For those who
understand Myers-Briggs personality testing. I am in the 1% of 1% of Intuitives.
I was born and made to be a story teller. Recently, I had a chance to read
various accounts of the legendery "Braunstein"games. Dang, it was exactly like a
B20s session. Though no player ever asked me what they needed to roll, they knew
better If you keep your players busy enough
and the action going, they automatically roll the dice and keep the story going.
The trick as GM/Judge is to get the players to forget they're playing a
RP game.
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