Thanks for your help Marv.
OK, a little background. This is going to be a free form and free flowing series. Don't expect many lists, but please feel free to jump in and ask questions and provide your comments.
First, I like simple rules. Second, I like simple rules.
The majority of design for Bloody 20's (GangBusters) was done while I owned and operated a game store in Pennsylvania named "Gamer's Guild". Playtesting was easy.
Now, about the playtesters, because they always influence design. A sizeable number were fans of Runequest. B20s was destined to be a Skills influenced game.
Now, about the Judge/designer. Did I mention I like simple rules ? For those who understand Myers-Briggs personality testing. I am in the 1% of 1% of Intuitives. I was born and made to be a story teller. Recently, I had a chance to read various accounts of the legendery "Braunstein"games. Dang, it was exactly like a B20s session. Though no player ever asked me what they needed to roll, they knew better
If you keep your players busy enough
and the action going, they automatically roll the dice and keep the story going.
The trick as GM/Judge is to get the players to forget they're playing a RP game.
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